International Journal of Human-Computer Studies
Accepted articles for the Special Issue:
- Auditory display design — An investigation of a design pattern approach; Christopher Frauenberger, Tony Stockman
- Interactive sonification of complex data ; Sandra Pauletto, Andy Hunt
- The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world ; John Thompson, JoAnn Kuchera-Morin, Marcos Novak, Dan Overholt, Lance Putnam, Graham Wakefield, Wesley Smith
- Sound design and perception in walking interactions ; Y. Visell, F. Fontana, B.L. Giordano, R. Nordahl, S. Serafin, R. Bresin
- Evaluation of live human–computer music-making: Quantitative and qualitative approaches ; D. Stowell, A. Robertson, N. Bryan-Kinns, M.D. Plumbley
- Toward the design and evaluation of continuous sound in tangible interfaces: The Spinotron ; Guillaume Lemaitre, Olivier Houix, Yon Visell, Karmen Franinovic, Nicolas Misdariis, Patrick Susini
Editorial:
Frauenberger and Stockman (2009) analyze the literature of auditory display design, looking for prominent patterns that could be used for designing the auditory aspect of interactive objects. They propose and evaluate a design framework, based on context as a design principle, that allows transfer of good practices from experts to novices.
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Pauletto and Hunt (2009) give two examples of sonification of complex medical data, where interaction is functional to data exploration both for offline analysis and for real-time monitoring.
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The topic of interactive exploration of complex dataset is also treated in Thompson et al. (2009), which is the documentation of the design and development of a large immersive environment, where sound is a key ingredient for the exploration of complex structures arising from fMRI brain data.
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Visell et al. (2009) look at interactions that occur at the interface between feet and floor, and survey the literature of display and perception of walking generated sounds and vibrations. They also point to potential future applications, where sonic augmentation of shoes or tiles could produce new experiences of walking.
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Stowell et al. (2009) tackle the key problem of evaluation of sonic interactive systems in a context that could not exist without sound, i.e., live music making. Qualitative methods (discourse analysis) and quantitative methods (Turing test) are contrasted and compared to other evaluation approaches.
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Finally, Lemaitre et al.(2009) propose a new approach to the evaluation of the designed sonic feedback in objects that are subject to continuous manipulation. The originality of their contribution is in the use of an abstract object that allows controlled experimentation of an interaction primitive. As a result of their experiments, they show how continuous control over the sound production process modulates product and sound perception.
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